A FAN ≠ A FAN By utilizing proprietary research and first-party data from Fandom’s massive platform (300 million monthly unique visitors, 40 million pages of content across 250k fan-powered wikis), Fandom’s fourth annual study of consumer behavior and entertainment trends explores the concept of fan identity and uncovers how studios, streamers, and gaming companies can introduce, grow and energize a fanbase, including: - Review a set of fan archetypes that can help marketers better breakdown a fan base, understand the mindset and motivation of groups that make it up and activate in more authentic and meaningful ways.
- Three rules marketers can follow to drive audience growth and ensure more fan engagement.
- How fan engagement differs across different types of franchises and what studios and brands are making the biggest impact.
- The continued evolution of fan motivations around streaming, gaming, and theatrical, and what influences fan decisions.
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